![]() ![]() ![]() So polypaint isn't really going to help with that unfortunately, so I'm not sure what else to do, because my pc can't handle 3D model painting in Photoshop and I don't know if it's possible to even paint on Genesis figures in Photoshop, since it crashes before I can try. Trying to fix that by hand in Photoshop just made more seam issues on the thigh, so that's the dilema I'm facing (I didn't make these texture btw, they were made by someone else, I'm just trying to fix issues with the textures, but not just this one I'm referring to, it's just an example). I'm not good at using polypaint to make it look realistic or anything and unfortunately, the textures I want to fix have pretty extreme issues, like parts on the hands that are white (in the texture map the border doesn't bleed out enough I guess, not sure, but it's a pretty big spot that's just white) and extreme issues in the crotch/inner thigh area. I knew how to import textures onto the model, but I don't know how to fix their seams or modify the texture (and just using polypaint doesn't look good, since it'd be detailed in one area, then no detail, just color, in the next. Thank you, Pendraia for offering suggestions, unfortunately it doesn't say how to actually fix the seams. I'm the type that needs step by step instructions that I can read, so please don't give me a link to a video or anything, I need written instructions, please. ![]() Also, I must clarify, that there's a chance that someone mentioned it in a video, but I am hearing impaired, so I tend to try and find written instructions, because some either don't have subtitles or the subtitles are confusing. Or it tells you how to save the spotlight configuration, which also is not what I want. And when I search on google on how to save the texture map, it just tells you how to save the texture that is used for the painting (meaning the texture I imported to paint onto the model, which is not what I want, I want the texture that is resulted from painting on the model). ![]() I have tried things, such as "create texture from polypaint," or "polypaint from texture," even "grab doc," but literally nothing works. Hi, there is literally no documentation that actually tells you how to save the actual texture (not the texture used for painting, the texture on the actual model that was projected onto it). ![]()
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